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Tutorials


Skins Targa Mapping PDF Print E-mail
Written by Mithrandir   
Friday, 05 February 2010 09:01

Pilgrim did all the work and made a mapping for all darkstone skins. The contents of this article descen from the agora-forum. Special thanks to Pilgrim!

Targas are the graphics that Darkstone uses, and there is one skin targa (plus one suffixed with _face which is the profile used in the menu and character sheet) for each of the eight classes. These targas can be edited with an art program, and when placed in the Darkstone/Skin folder then characters created with the same name as the targa will be reskinned with it (or you can rename the targa to that of your character instead). Characters cannot use skins from different classes as because the 3D models are different sizes they will not mesh properly in the game. If you want a targa to be the class's default skin then rename them DSI01 to DSI08. Skins must be saved in an uncompressed 24 bit format (if they appear white during the game then they have been saved compressed instead).

Below are maps of the class targas, numbered to show how the blocks correspond to the model. Some blocks are not numbered because either they are not used or are clearly the weapons, flesh and face (if a smaller face is present then this is the one used beneath a helmet). There are five armour stages (with 0 meaning what the model looks like without armour).

Warrior

defaultwarrior

ARMOUR 0
01: Vambraces.
02: Sleeves and trousers.
03: Pants.
11: Boots.
15: Tunic.
25: Lowered hood.

ARMOUR 1
11: Boots and vambraces.
12: Helmet.
13: Helmet's front band.
14: Sleeves and trousers.
17: Helmet's rear band.
23: Shoulder pads.
24: Tunic.

ARMOUR 2
08: Tunic and shoulder pads.
09: Chainmail sleeves and trousers.
16: Helmet and vambraces.
18: Visor.

ARMOUR 3
10: Platemail tunic.
16: Elbow cops and knee cops.
19: Greaves and gauntlets.
20: Shoulder pads and thighs.
21: Boots and vambraces.
22: Helmet and upper arms.

ARMOUR 4
04: Replaces the same outter-thigh part of block 10.
05: Shoulder pads.
06: Backplate.
07: Breastplate.
16: Helmet.
18: Visor.

Amazon

defaultamazon

ARMOUR 0
01: Tunic.
02: Boots.
03: Pants.
04: Armband (red strip).
05: Ponytail and hairband (yellow band at top).
16: Back of boots. 

ARMOUR 1
04: Helmet's band (red strip).
18: Helmet's jewel.
20: Shoulder pads.
21: Tunic. 

ARMOUR 2
06: Chainmail.
10: Knee cops.
12: Helmet.
19: Visor. 

ARMOUR 3
07: Helmet.
10: Armour.
11: Gauntlets and boots.
12: Backplate.
17: Thigh plates. 

ARMOUR 4
08: Helmet.
09: Helmet's wings.
13: Armour.
14: Gauntlets and boots.
15: Backplate.
17: Thigh plates.

Wizard

defaultwizard

ARMOUR 0
06: Boots.
09: Tunic and cape.
10: Robe (tethers mark the front).
11: Sleeve.
23: Cape. 

ARMOUR 1
01: Tunic and robe (tethers mark the front).
03: Helmet.
08: Helmet's horns.
12: Collar.
15: Sleeves.
17: Cape. 

ARMOUR 2
01: Winged collar (block's tethers)
03: Helmet.
07: Bib.
08: Helmet's horns.
17: Waistcoat (top of block).
20: Cape (mirrored from the left after the dot). 

ARMOUR 3
02: Sleeve's trim.
04: Helmet.
05: Helmet's horns.
13: Waistcoat.
14: Shoulder pads.
16: Cape.
18: Robe.
24: Collar. 

ARMOUR 4
8: Helmet's horns.
12: Collar.
19: Scapular (shoulder cape).
21: Helmet.
22: Cape.

Sorceress

defaultsorceress

ARMOUR 0
06: Boots.
08: Blouse.
09: Skirt and side of blouse.
12: Armband (cyan strip).
13: Sleeves. 

ARMOUR 1
04: Helmet's band (triangular hem of skirt).
07: Blouse and collar.
10: Helmet.
12: Armband (cyan strip). 

ARMOUR 2
01: Blouse.
02: Skirt.
04: Helmet's band (triangular hem of skirt).
05: Helmet.
12: Armband (purple strip). 

ARMOUR 3
03: Blouse.
04: Skirt.
11: Cape's inside (top strip).
12: Armband (red strip).
16: Cape (mirrored from left and upside down: gold strip is hem) and helmet. 

ARMOUR 4
11: Cape's inside (bottom strip).
12: Armband (cyan strip).
13: Blouse.
14: Skirt.
15: Cape (mirrored from left) and scapular (mirrored from right).
17: Helmet.

Assassin

defaultassassin

ARMOUR 0
01: Head scarf.
08: Tunic's fringed collar.
09: Tunic's back.
12: Tunic's front and pants.
13: Arm, sleeve and wristband.
14: Trousers.
15: Boots.
16: Inside of boots. 

ARMOUR 1
10: Upper sleeves.
11: Boots.
17: Armour and pants.
18: Cape under collar.
19: Lowered hood.
20: Arm of weapon hand.
21: Helmet/hood. 

ARMOUR 2
03: Armour, boots, greaves and shoulder pads.
19: Helmet and mouth scarf.

ARMOUR 3
02: Sleeves.
04: Armour, gloves, shoulder pads and knee cops.
05: Chainmail for trousers, helmet and gloves.
07: Hips.
22: Loincloth.
23: Boots and greaves. 

ARMOUR 4
06: Breastplate (mirrored from left), boots, greaves, shoulder pads, gauntlets, pants, helmet's back.
07: Helmet/face scarf.
19: Cape/lowered hood.
22: Back of knees.

Thief

defaultthief

ARMOUR 0
01: Boots and gloves.
02: Pants.
11: Back of boots.
18: Tunic and trousers. 

ARMOUR 1
05: Tunic and helmet.
16: Lower trousers.
17: Upper trousers.
20: Pants. 

ARMOUR 2
04: Tunic.
15: Greaves.
18: Lower trousers.
19: Upper legs, sleeves, helmet and tunic front. 

ARMOUR 3
03: Chainmail tunic.
04: Tunic (this is covered by block 03 though).
06: Lowered hood.
07: Lower trousers.
08: Upper legs, boots, helmet and face scarf.
15: Pants, knee-cops and greaves. 

ARMOUR 4
10: Tunic.
12: Pants, girdle, shoulder pads, vambraces, gauntlets, knee-cops, greaves and dagger scabards).
13: Lower trousers.
14: Upper trousers, boots, helmet and face scarf.

Monk

defaultmonk

ARMOUR 0
03: Tunic.
04: Sleeves.
05: Robe. 

ARMOUR 1
01: Collar.
02: Robe.
06: Sleeves trim.
07: Helmet. 

ARMOUR 2
02: Helmet.
11: Waistcoat.
12: Robe's apron.
13: Robe and sleeves trim (lower band). 

ARMOUR 3
08: Sleeves and collar.
09: Helmet and robe.
10: Waistcoat. 

ARMOUR 4
08: Sleeves trim (inner strip).
09: Helmet, robe and cape.
10: Waistcoat.

Priestress

defaultpriestess

ARMOUR 0
03: Tunic.
06: Wristband.
12: Skirt.

ARMOUR 1
01: Vambrace.
03: Tunic and helmet.
12: Skirt (longer). 

ARMOUR 2
02: Chainmail beneath tunic.
03: Tunic, gloved vambraces, skirt, helmet and helmet wings (made from gold trim). 

ARMOUR 3
03: Tunic and helmet.
05: Helmet wings.
07: Elbow cops.
10: Skirt, gloved vambraces and scapular.
12: Vertical strip on skirt's front. 

ARMOUR 4
03: Tunic.
04: Helmet.
08: Elbow cops.
09: Boots and gloved vambraces.
11: Skirt and scapular.
12: Vertical strip on skirt's front.

Last Updated on Friday, 05 February 2010 09:02
 
Character Skins Tutorial PDF Print E-mail
Written by Mithrandir   
Wednesday, 03 February 2010 11:29

My meagre attempts at skinning can be viewed and downloaded from this article. Though my artistic skills are very low I nonetheless provide some hints at technical understanding the whole custom skins act in Darkstone.

What you'll need in order create your custom skins are the default skins (so-called SkinKit), which can be downloaded from here. To create / adapt the targa bitmaps you'll also need some image processing tool like Photoshop, Paintshop, Gimp or something similar.

There are a couple of mistakes that beginners like to make really often. So pay attention to these:

Update your game version

Bring your installed Darkstone version to 1.04 or higher, so you can use custom skins. It's strictly recommended to patch up to the latest version (1.05b) anyway. You can download the Patches at the category Patches.

Use Correct Directory Names

In order to use custom skins in your Darkstone game folder the subdirectory "skin" has to exists. Case and singular matters, so "Skin" or "skins" won't work either!

Mind Naming Conventions

To use a custom skin for your character, two files must exist in the skin-folder: "charactername.tga" and for the face "charactername_face.tga". Your Windows OS may not display the correct file-extensions if you didn't customize your explorer options, so be careful that the files aren't named charactername.tga.tga.

If Darkstone is unable to load the skin file it takes the default skin for the appropriate character class. If the skin file can be loaded but is corrupt (i.e. wrong targa bitmap format) the character is shown as a white ghost.

Avoiding Ghost Skins And Weird Textures

The white / ghost skin appears usually when using a wrong file format for the skin files. You need to make sure that your skins are stored as 24-bit uncompressed targa bitmaps.

If the textures don't fit to the character model, it's mostly because you are using a wrong type of skin. Pay attention to the fact, that a skin for the amazon class can only be used with an amazon model as well. It should not be used on other characters (i.e. monks, rangers, etc.).

Picture Manipulation

To create a new skin for your character, choose the corresponding default skin and create a copy of it to work with. Rename it to charactername.tga and place it in your skin folder. Here's an example for the default skins (a Monk):

defaultmonk

A detailed mapping for the contents of the targa skins can be found in the article Skins Targa Mapping.

Now open the skin file and make your changes. You could cut special regions of the skin, edit them and paste them back to the original skin file.

Source Skin Cut Edit Paste
source >> hand01 >> hand02 >> target

To view the changes it is recommended to run Darkstone simultaneously and switch between your image processing tool and Darkstone with ALT + TAB. You have to reload a savegame in order to make the changes on the skin viewable.

And here're some of my meagre attempts:

azrael

Monk Skin

arowette

Thief Skin

gandalf

Assasin Skin

rhiannon

Amazon Skin

Attached files:
FileDescriptionFile size
Download this file (arowette.zip)Thief Skin 113 Kb
Download this file (azrael.zip)Monk Skin 114 Kb
Download this file (gandalf.zip)Assassin Skin 115 Kb
Download this file (rhiannon.zip)Amazon Skin 95 Kb
Last Updated on Tuesday, 17 July 2012 23:50