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Spells and Skills PDF Print E-mail
Written by Mithrandir   
Tuesday, 09 February 2010 08:03

Spells

Absorption

Absorbs the enemies vital energy during combat. The player can pick up life points using this.

Antidote

Is used to heal characters who have been poisoned.

Berserker

Increases the character's armour class, speed of attack and chance of gaining a hit during a certain period of time. You can also win life points.

Confusion

Plunges an enemy into total confusion, making him go and attack his comrades.

Death Dome

Creates a protection dome around a character. Anyone who tries to break through it will be injured.

Detection

Helps detect magic objects, which are then highlighted in blue.

Fear

Causes panic amidst the enemy lines.

Fire Ball

Launches fire balls.

Flame Thrower

Launches huge flames at enemy targets.

Food

Provides your character with food.

Forgetfulness

Causes you to temporarily forget spells for monsters and erases the enemy players' pre-selected spells.

Haste

Allows you to move faster.

Healing

Provides healing.

Invisibility

Makes a character invisible to everyone, but he may be given away by his footsteps.

Invoction

Invokes a fire golem which attacks your enemies.

Light

Creates a luminous aura around your character. Its power depends on your character's experience level.

Magic Bomb

Is similar to a mine and explodes on contact with the opponent or when a certain period of time has elapsed. It can be used to booby-trap chests.

Magic Door

Creates a door that allows your character to go back and forward between the dungeon and town.

Magic Missile

Launches magic projectiles.

Mutation

Turns the enemy target into a chicken.

Night Vision

Allows you to see the enemy better in dark areas.

Poison Cloud

Produces a green cloud which poisons anyone who approaches it.

Reflection

Rebounds any spells cast or projectiles thrown at you onto your aggressor.

Resurrection

Allows you to revive your character.

Slowness

Slows down your enemy target's speed of movement and combat.

Spark

Throws sparks at a target.

Stone

Turns the target creature to stone.

Storm

Pushes back any enemy at close range to the thrower. Any enemy touching a wall gets damage points against him.

Telekinesis

Can be used to open up chests, pick up objects and pull levers from a distance.

Teleportation

Allows your character to move instantly to anywhere he chooses. Please note that some places are not accessible via teleportation.

Thunder

Throws lightning bolts at the enemy.

Wall of Fire

Creates a wall of fire.

 

Skills

Warriors Thieves Wizards Priests
Learning Learning Learning Learning
Trade Trade Communion Communion
Concentration Defusing Identification Exorcism
Master Of Arms Identification Language Medicine
Repair Perception Lycanthropy (Sorceress) Detection (Wizard) Master Of Arms
Forester Silence Meditation Perception
Orientation Theft Recharging Prayer

 

Communion

Ability to recover mana stocks more quickly.

Concentration

Ability to enhance your character's physical attributes temporarily (strength and dexterity)

Defusing

Ability to undo traps.

Detection

Ability to detect magic objects.

Exorcism

Ability to remove spells from cursed objects carried by another player.

Forester

Ability to find food by fishing.

Identification

Ability to identify all unknown objects.

Language

Ability to decode coded messages (Multiplayer mode only).

Learning

Ability to quickly increase your character's experience.

Lycanthropy

Ability to change your character into a werewolf. (All the mana magic points are used for strength).

Master of Arms

Ability to increase speed of attack and chances of a successful hit.

Medicine

Ability to heal others.

Meditation

Ability to temporarily increase your number of mana points.

Orientation

Ability to display the entire map for the regions and dungeons for a given period of time.

Perception

Ability to detect traps.

Prayer

Ability to increase your character's armour class.

Recharging

Ability to recharge the magic objects you have.

Repair

Ability to repair the weapons you have.

Silence

Ability of your character to move around without being noticed by his opponents.

Theft

Ability to rob the characters you meet.

Trade

Ability to bargain over the price you want to buy or sell an item at.

Last Updated on Tuesday, 09 February 2010 08:04