Absorbs the enemies vital energy during combat. The player can pick up life points using this.
Is used to heal characters who have been poisoned.
Increases the character's armour class, speed of attack and chance of gaining a hit during a certain period of time. You can also win life points.
Plunges an enemy into total confusion, making him go and attack his comrades.
Creates a protection dome around a character. Anyone who tries to break through it will be injured.
Helps detect magic objects, which are then highlighted in blue.
Causes panic amidst the enemy lines.
Launches fire balls.
Launches huge flames at enemy targets.
Provides your character with food.
Causes you to temporarily forget spells for monsters and erases the enemy players' pre-selected spells.
Allows you to move faster.
Makes a character invisible to everyone, but he may be given away by his footsteps.
Invokes a fire golem which attacks your enemies.
Creates a luminous aura around your character. Its power depends on your character's experience level.
Is similar to a mine and explodes on contact with the opponent or when a certain period of time has elapsed. It can be used to booby-trap chests.
Creates a door that allows your character to go back and forward between the dungeon and town.
Launches magic projectiles.
Turns the enemy target into a chicken.
Allows you to see the enemy better in dark areas.
Produces a green cloud which poisons anyone who approaches it.
Rebounds any spells cast or projectiles thrown at you onto your aggressor.
Allows you to revive your character.
Slows down your enemy target's speed of movement and combat.
Throws sparks at a target.
Turns the target creature to stone.
Pushes back any enemy at close range to the thrower. Any enemy touching a wall gets damage points against him.
Can be used to open up chests, pick up objects and pull levers from a distance.
Allows your character to move instantly to anywhere he chooses. Please note that some places are not accessible via teleportation.
Throws lightning bolts at the enemy.
Wall of Fire
Creates a wall of fire.
|Master Of Arms
||Lycanthropy (Sorceress) Detection (Wizard)
||Master Of Arms
Ability to recover mana stocks more quickly.
Ability to enhance your character's physical attributes temporarily (strength and dexterity)
Ability to undo traps.
Ability to detect magic objects.
Ability to remove spells from cursed objects carried by another player.
Ability to find food by fishing.
Ability to identify all unknown objects.
Ability to decode coded messages (Multiplayer mode only).
Ability to quickly increase your character's experience.
Ability to change your character into a werewolf. (All the mana magic points are used for strength).
Master of Arms
Ability to increase speed of attack and chances of a successful hit.
Ability to heal others.
Ability to temporarily increase your number of mana points.
Ability to display the entire map for the regions and dungeons for a given period of time.
Ability to detect traps.
Ability to increase your character's armour class.
Ability to recharge the magic objects you have.
Ability to repair the weapons you have.
Ability of your character to move around without being noticed by his opponents.
Ability to rob the characters you meet.
Ability to bargain over the price you want to buy or sell an item at.