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State Machines


Horse-disappears with VO PDF Print E-mail
Written by Mithrandir   
Wednesday, 10 February 2010 13:38

Its a horse. Disappears when it recieves a vrOBj.

STATE_MACHINE
{
KEY { pnjhorse2vrObjDiss }
COMMENT [Its a horse. Dissappears when it recieves a vrOBj.]

PARAM
{
KEY { 1 }
TYPE {TEXT}
COMMENT [Name of the character:]
}

PARAM
{
KEY { 2 }
TYPE {TEXT}
COMMENT [Comment:]
}

PARAM
{
KEY { 3 }
TYPE {SKELFILE}
COMMENT [Name of the skeleton file(Editor Only):]
}

PARAM
{
KEY { 4 }
TYPE {SKELNAME}
COMMENT [Name of the model(Editor Only):]
DISPLAY {}
}

PARAM 

KEY  { 5 }
TYPE  {sound}
COMMENT [Sound to play when horse Clicked on:]
}

PARAM
{
KEY {6}
TYPE {OBJECT}
COMMENT [Virtual Object to detect for disappear: ]
IN {}
}

CODE
[
TRAP
{
KEY { %0 }
NAME { %1 }
FLAG { LIGHTBUFFER|LIGHT|ACTIVE|SIDEDETECT|NEEDPOS|POSEND|HANDLE|NOSHADOW}
SKELFILE { CHEVAL2 }
STATE
{
KEY { stat }
SKELNAME { Cheval2 }
SKELANIM { static }
SETCOLLID { 2 }
MULTI
{
condition
{
OBJECT { %6 }
GOTO { fin }
}
condition
{
CLICK { }
GOTO { text }
}
}
}
STATE
{
KEY { text }
SKELNAME { Cheval2 }
SKELANIM { static }
SETCOLLID { 2 }
TEXT { %1 }
ACTION
{
SOUND { %5 }
}
MULTI
{
CONDITION
{
TIMER { 100 }
GOTO { stat }
}
}
}

STATE
{
KEY { fin }
CLEARCOLLID { 2 }
}
}
]
}

 

 
Camper PDF Print E-mail
Written by Mithrandir   
Wednesday, 10 February 2010 13:36

NPC outside cursed forest. Talks then says a different text and sends a VO when it receives a VO. Disappears when it receives another VO.

 

STATE_MACHINE
{
KEY { pnj2txtvrObjDiss }
COMMENT [NPC outside cursed forest. Talks then says a different text and sends a vrObj when it receives a vrObj. Disappears when it recieves another vrObj. ]

PARAM
{
KEY { 1 }
TYPE {TEXT}
COMMENT [Name of the character:]
}

PARAM
{
KEY { 2 }
TYPE {TEXT}
COMMENT [Greeting + info:]
}


PARAM
{
KEY { 3 }
TYPE {TEXT}
COMMENT [Final text :]
}

PARAM
{
KEY {5}
TYPE {SKELFILE}
COMMENT [Skelfile..for editor only: ]
}

PARAM
{
KEY {6}
TYPE {SKELNAME}
COMMENT [Skelname..for editor only: ]
DISPLAY {}
}

PARAM
{
KEY {7}
TYPE {OBJECT}
COMMENT [Virtual Object to detect for next sequence: ]
IN  {}
}

PARAM
{
KEY {8}
TYPE {OBJECT}
COMMENT [Virtual Object to detect for dissappear: ]
IN {}
}

PARAM
{
KEY {9}
TYPE {OBJECT}
COMMENT [Virtual Object to send: ]
OUT {}
}

CODE
[

TRAP
{
KEY  { %0 }
FLAG { LIGHTBUFFER|LIGHT|ACTIVE|SIDEDETECT|NEEDPOS }
NAME { %1 }

SKELFILE { MULTIPNJ }

STATE
{
KEY { static }
SKELNAME { ecuyer }
SKELANIM { static }
SETCOLLID { 1 }
MULTI
{
CONDITION
{
OBJECT {%7}
GOTO {static2}
}
CONDITION
{
CLICK {}
GOTO {parle1}
}
}
}

STATE
{
KEY { parle1 }
SKELNAME { ecuyer }
SKELANIM { static }
SETCOLLID { 1 }
TEXTPANEL { %2 }
MULTI
{
CONDITION
{
CLOSEPANEL {}
GOTO {static}
}
}
}

STATE
{
KEY { static2 }
SKELNAME { ecuyer }
SKELANIM { static }
SETCOLLID { 1 }
MULTI
{
CONDITION
{
CLICK {}
GOTO {parle2}
}
}
}

STATE
{
KEY { parle2 }
SKELNAME { ecuyer }
SKELANIM { static }
SETCOLLID { 1 }
TEXTPANEL { %3 }
ACTION
{
OBJECT {%9}
}
MULTI
{
CONDITION
{
CLOSEPANEL {}
GOTO {staticFin}
}
}
}
STATE
{
KEY { staticFin }
SKELNAME { ecuyer }
SKELANIM { static }
SETCOLLID { 1 }
MULTI
{
CONDITION
{
OBJECT {%8}
GOTO {fin}
}
CONDITION
{
CLICK {}
GOTO {parleFin}
}
}
}

STATE
{
KEY { parleFin }
SKELNAME { ecuyer }
SKELANIM { static }
SETCOLLID { 1 }
TEXTPANEL { %3 }
MULTI
{
CONDITION
{
CLOSEPANEL {}
GOTO {staticFin}
}
}
}

STATE
{
KEY {fin}
CLEARCOLLID { 1 }
}
}
]
}

 

 
Bookshelf PDF Print E-mail
Written by Mithrandir   
Wednesday, 10 February 2010 13:32

This container gives 8 spellbooks.

STATE_MACHINE
{
KEY { container8book }

COMMENT [This container gives 8 spellbooks.]

PARAM 

KEY  {1}
TYPE  {frame}
COMMENT [3D object: initial close]
DEFAULT {1EL_VAULTBKSTND_C}
DISPLAY {}
}

PARAM 

KEY  {2}
TYPE  {frame}
COMMENT [3D object: after grabbing 1st obj (book) ]
DEFAULT {1EL_VAULTBKSTND_1}
}

PARAM 

KEY  {3}
TYPE  {frame}
COMMENT [3D object: after grabbing 2nd obj (book) ]
DEFAULT {1EL_VAULTBKSTND_2}
}

PARAM 

KEY  {4}
TYPE  {frame}
COMMENT [3D object: after grabbing 3rd obj (book) ]
DEFAULT {1EL_VAULTBKSTND_3}
}

PARAM 

KEY  {5}
TYPE  {frame}
COMMENT [3D object: after grabbing 4th obj (book) ]
DEFAULT {1EL_VAULTBKSTND_4}
}

PARAM 

KEY  {6}
TYPE  {frame}
COMMENT [3D object: after grabbing 5th obj (book) ]
DEFAULT {1EL_VAULTBKSTND_5}
}

PARAM 

KEY  {7}
TYPE  {frame}
COMMENT [3D object: after grabbing 6th obj (book) ]
DEFAULT {1EL_VAULTBKSTND_6}
}

PARAM 

KEY  {8}
TYPE  {frame}
COMMENT [3D object: after grabbing 7th obj (book) ]
DEFAULT {1EL_VAULTBKSTND_7}
}

PARAM 

KEY  {9}
TYPE  {frame}
COMMENT [3D object: after grabbing Last obj (book) ]
DEFAULT {1EL_VAULTBKSTND_O}
}

PARAM 

KEY  {10}
TYPE  {LIST}
COMMENT [Received object1:]
LIST[Book Absorption=ITEM_BOOK_ABSORPTION]
LIST[Book Antidote=ITEM_BOOK_ANTIPOISON]
LIST[Book Confusion=ITEM_BOOK_BENEDICTION]
LIST[Book Berserker=ITEM_BOOK_BERSERKER]
LIST[Book Detection=ITEM_BOOK_DETECTION]
LIST[Book Spark=ITEM_BOOK_ECLAIR]
LIST[Book Fear=ITEM_BOOK_FEAR]
LIST[Book Fireball=ITEM_BOOK_FIREBALL]
LIST[Book Firewall=ITEM_BOOK_FIREWALL]
LIST[Book Flamethrower=ITEM_BOOK_FLAMEWAVE]
LIST[Book Thunder=ITEM_BOOK_FLASH]
LIST[Book Food=ITEM_BOOK_FOOD]
LIST[Book Invocation=ITEM_BOOK_GOLEM]
LIST[Book Haste=ITEM_BOOK_HASTE]
LIST[Book Healing=ITEM_BOOK_HEALING]
LIST[Book Slowness=ITEM_BOOK_IDENTIFY]
LIST[Book Deathdome=ITEM_BOOK_INFERNO]
LIST[Book Infravision=ITEM_BOOK_INFRAVISION]
LIST[Book Invisibility=ITEM_BOOK_INVISIBILITY]
LIST[Book Light=ITEM_BOOK_LIGHT]
LIST[Book Mutation=ITEM_BOOK_MAGICARMOR]
LIST[Book Magicbomb=ITEM_BOOK_MAGICBOMB]
LIST[Book Magicmissile=ITEM_BOOK_MAGICMISSILE]
LIST[Book Storm=ITEM_BOOK_NOVA]
LIST[Book Poisoncloud=ITEM_BOOK_POISONCLOUD]
LIST[Book Forgetfulness=ITEM_BOOK_RECHARGE]
LIST[Book Reflection=ITEM_BOOK_REFLECTION]
LIST[Book Resurrect=ITEM_BOOK_RESURRECT]
LIST[Book Stone=ITEM_BOOK_STONE]
LIST[Book Telekenesis=ITEM_BOOK_TELEKINESIS] 
LIST[Book Teleport=ITEM_BOOK_TELEPORT] 
LIST[Book Townportal=ITEM_BOOK_TOWNPORTAL]
}
PARAM 

KEY  {11}
TYPE  {LIST}
COMMENT [Received object2:]
LIST[Book Absorption=ITEM_BOOK_ABSORPTION]
LIST[Book Antidote=ITEM_BOOK_ANTIPOISON]
LIST[Book Confusion=ITEM_BOOK_BENEDICTION]
LIST[Book Berserker=ITEM_BOOK_BERSERKER]
LIST[Book Detection=ITEM_BOOK_DETECTION]
LIST[Book Spark=ITEM_BOOK_ECLAIR]
LIST[Book Fear=ITEM_BOOK_FEAR]
LIST[Book Fireball=ITEM_BOOK_FIREBALL]
LIST[Book Firewall=ITEM_BOOK_FIREWALL]
LIST[Book Flamethrower=ITEM_BOOK_FLAMEWAVE]
LIST[Book Thunder=ITEM_BOOK_FLASH]
LIST[Book Food=ITEM_BOOK_FOOD]
LIST[Book Invocation=ITEM_BOOK_GOLEM]
LIST[Book Haste=ITEM_BOOK_HASTE]
LIST[Book Healing=ITEM_BOOK_HEALING]
LIST[Book Slowness=ITEM_BOOK_IDENTIFY]
LIST[Book Deathdome=ITEM_BOOK_INFERNO]
LIST[Book Infravision=ITEM_BOOK_INFRAVISION]
LIST[Book Invisibility=ITEM_BOOK_INVISIBILITY]
LIST[Book Light=ITEM_BOOK_LIGHT]
LIST[Book Mutation=ITEM_BOOK_MAGICARMOR]
LIST[Book Magicbomb=ITEM_BOOK_MAGICBOMB]
LIST[Book Magicmissile=ITEM_BOOK_MAGICMISSILE]
LIST[Book Storm=ITEM_BOOK_NOVA]
LIST[Book Poisoncloud=ITEM_BOOK_POISONCLOUD]
LIST[Book Forgetfulness=ITEM_BOOK_RECHARGE]
LIST[Book Reflection=ITEM_BOOK_REFLECTION]
LIST[Book Resurrect=ITEM_BOOK_RESURRECT]
LIST[Book Stone=ITEM_BOOK_STONE]
LIST[Book Telekenesis=ITEM_BOOK_TELEKINESIS] 
LIST[Book Teleport=ITEM_BOOK_TELEPORT] 
LIST[Book Townportal=ITEM_BOOK_TOWNPORTAL]
}

PARAM 

KEY  {12}
TYPE  {LIST}
COMMENT [Received object3:]
LIST[Book Absorption=ITEM_BOOK_ABSORPTION]
LIST[Book Antidote=ITEM_BOOK_ANTIPOISON]
LIST[Book Confusion=ITEM_BOOK_BENEDICTION]
LIST[Book Berserker=ITEM_BOOK_BERSERKER]
LIST[Book Detection=ITEM_BOOK_DETECTION]
LIST[Book Spark=ITEM_BOOK_ECLAIR]
LIST[Book Fear=ITEM_BOOK_FEAR]
LIST[Book Fireball=ITEM_BOOK_FIREBALL]
LIST[Book Firewall=ITEM_BOOK_FIREWALL]
LIST[Book Flamethrower=ITEM_BOOK_FLAMEWAVE]
LIST[Book Thunder=ITEM_BOOK_FLASH]
LIST[Book Food=ITEM_BOOK_FOOD]
LIST[Book Invocation=ITEM_BOOK_GOLEM]
LIST[Book Haste=ITEM_BOOK_HASTE]
LIST[Book Healing=ITEM_BOOK_HEALING]
LIST[Book Slowness=ITEM_BOOK_IDENTIFY]
LIST[Book Deathdome=ITEM_BOOK_INFERNO]
LIST[Book Infravision=ITEM_BOOK_INFRAVISION]
LIST[Book Invisibility=ITEM_BOOK_INVISIBILITY]
LIST[Book Light=ITEM_BOOK_LIGHT]
LIST[Book Mutation=ITEM_BOOK_MAGICARMOR]
LIST[Book Magicbomb=ITEM_BOOK_MAGICBOMB]
LIST[Book Magicmissile=ITEM_BOOK_MAGICMISSILE]
LIST[Book Storm=ITEM_BOOK_NOVA]
LIST[Book Poisoncloud=ITEM_BOOK_POISONCLOUD]
LIST[Book Forgetfulness=ITEM_BOOK_RECHARGE]
LIST[Book Reflection=ITEM_BOOK_REFLECTION]
LIST[Book Resurrect=ITEM_BOOK_RESURRECT]
LIST[Book Stone=ITEM_BOOK_STONE]
LIST[Book Telekenesis=ITEM_BOOK_TELEKINESIS] 
LIST[Book Teleport=ITEM_BOOK_TELEPORT] 
LIST[Book Townportal=ITEM_BOOK_TOWNPORTAL]
}

PARAM 

KEY  {13}
TYPE  {LIST}
COMMENT [Received object4:]
LIST[Book Absorption=ITEM_BOOK_ABSORPTION]
LIST[Book Antidote=ITEM_BOOK_ANTIPOISON]
LIST[Book Confusion=ITEM_BOOK_BENEDICTION]
LIST[Book Berserker=ITEM_BOOK_BERSERKER]
LIST[Book Detection=ITEM_BOOK_DETECTION]
LIST[Book Spark=ITEM_BOOK_ECLAIR]
LIST[Book Fear=ITEM_BOOK_FEAR]
LIST[Book Fireball=ITEM_BOOK_FIREBALL]
LIST[Book Firewall=ITEM_BOOK_FIREWALL]
LIST[Book Flamethrower=ITEM_BOOK_FLAMEWAVE]
LIST[Book Thunder=ITEM_BOOK_FLASH]
LIST[Book Food=ITEM_BOOK_FOOD]
LIST[Book Invocation=ITEM_BOOK_GOLEM]
LIST[Book Haste=ITEM_BOOK_HASTE]
LIST[Book Healing=ITEM_BOOK_HEALING]
LIST[Book Slowness=ITEM_BOOK_IDENTIFY]
LIST[Book Deathdome=ITEM_BOOK_INFERNO]
LIST[Book Infravision=ITEM_BOOK_INFRAVISION]
LIST[Book Invisibility=ITEM_BOOK_INVISIBILITY]
LIST[Book Light=ITEM_BOOK_LIGHT]
LIST[Book Mutation=ITEM_BOOK_MAGICARMOR]
LIST[Book Magicbomb=ITEM_BOOK_MAGICBOMB]
LIST[Book Magicmissile=ITEM_BOOK_MAGICMISSILE]
LIST[Book Storm=ITEM_BOOK_NOVA]
LIST[Book Poisoncloud=ITEM_BOOK_POISONCLOUD]
LIST[Book Forgetfulness=ITEM_BOOK_RECHARGE]
LIST[Book Reflection=ITEM_BOOK_REFLECTION]
LIST[Book Resurrect=ITEM_BOOK_RESURRECT]
LIST[Book Stone=ITEM_BOOK_STONE]
LIST[Book Telekenesis=ITEM_BOOK_TELEKINESIS] 
LIST[Book Teleport=ITEM_BOOK_TELEPORT] 
LIST[Book Townportal=ITEM_BOOK_TOWNPORTAL]
}

PARAM 

KEY  {14}
TYPE  {LIST}
COMMENT [Received object5:]
LIST[Book Absorption=ITEM_BOOK_ABSORPTION]
LIST[Book Antidote=ITEM_BOOK_ANTIPOISON]
LIST[Book Confusion=ITEM_BOOK_BENEDICTION]
LIST[Book Berserker=ITEM_BOOK_BERSERKER]
LIST[Book Detection=ITEM_BOOK_DETECTION]
LIST[Book Spark=ITEM_BOOK_ECLAIR]
LIST[Book Fear=ITEM_BOOK_FEAR]
LIST[Book Fireball=ITEM_BOOK_FIREBALL]
LIST[Book Firewall=ITEM_BOOK_FIREWALL]
LIST[Book Flamethrower=ITEM_BOOK_FLAMEWAVE]
LIST[Book Thunder=ITEM_BOOK_FLASH]
LIST[Book Food=ITEM_BOOK_FOOD]
LIST[Book Invocation=ITEM_BOOK_GOLEM]
LIST[Book Haste=ITEM_BOOK_HASTE]
LIST[Book Healing=ITEM_BOOK_HEALING]
LIST[Book Slowness=ITEM_BOOK_IDENTIFY]
LIST[Book Deathdome=ITEM_BOOK_INFERNO]
LIST[Book Infravision=ITEM_BOOK_INFRAVISION]
LIST[Book Invisibility=ITEM_BOOK_INVISIBILITY]
LIST[Book Light=ITEM_BOOK_LIGHT]
LIST[Book Mutation=ITEM_BOOK_MAGICARMOR]
LIST[Book Magicbomb=ITEM_BOOK_MAGICBOMB]
LIST[Book Magicmissile=ITEM_BOOK_MAGICMISSILE]
LIST[Book Storm=ITEM_BOOK_NOVA]
LIST[Book Poisoncloud=ITEM_BOOK_POISONCLOUD]
LIST[Book Forgetfulness=ITEM_BOOK_RECHARGE]
LIST[Book Reflection=ITEM_BOOK_REFLECTION]
LIST[Book Resurrect=ITEM_BOOK_RESURRECT]
LIST[Book Stone=ITEM_BOOK_STONE]
LIST[Book Telekenesis=ITEM_BOOK_TELEKINESIS] 
LIST[Book Teleport=ITEM_BOOK_TELEPORT] 
LIST[Book Townportal=ITEM_BOOK_TOWNPORTAL]
}

PARAM 

KEY  {15}
TYPE  {LIST}
COMMENT [Received object6:]
LIST[Book Absorption=ITEM_BOOK_ABSORPTION]
LIST[Book Antidote=ITEM_BOOK_ANTIPOISON]
LIST[Book Confusion=ITEM_BOOK_BENEDICTION]
LIST[Book Berserker=ITEM_BOOK_BERSERKER]
LIST[Book Detection=ITEM_BOOK_DETECTION]
LIST[Book Spark=ITEM_BOOK_ECLAIR]
LIST[Book Fear=ITEM_BOOK_FEAR]
LIST[Book Fireball=ITEM_BOOK_FIREBALL]
LIST[Book Firewall=ITEM_BOOK_FIREWALL]
LIST[Book Flamethrower=ITEM_BOOK_FLAMEWAVE]
LIST[Book Thunder=ITEM_BOOK_FLASH]
LIST[Book Food=ITEM_BOOK_FOOD]
LIST[Book Invocation=ITEM_BOOK_GOLEM]
LIST[Book Haste=ITEM_BOOK_HASTE]
LIST[Book Healing=ITEM_BOOK_HEALING]
LIST[Book Slowness=ITEM_BOOK_IDENTIFY]
LIST[Book Deathdome=ITEM_BOOK_INFERNO]
LIST[Book Infravision=ITEM_BOOK_INFRAVISION]
LIST[Book Invisibility=ITEM_BOOK_INVISIBILITY]
LIST[Book Light=ITEM_BOOK_LIGHT]
LIST[Book Mutation=ITEM_BOOK_MAGICARMOR]
LIST[Book Magicbomb=ITEM_BOOK_MAGICBOMB]
LIST[Book Magicmissile=ITEM_BOOK_MAGICMISSILE]
LIST[Book Storm=ITEM_BOOK_NOVA]
LIST[Book Poisoncloud=ITEM_BOOK_POISONCLOUD]
LIST[Book Forgetfulness=ITEM_BOOK_RECHARGE]
LIST[Book Reflection=ITEM_BOOK_REFLECTION]
LIST[Book Resurrect=ITEM_BOOK_RESURRECT]
LIST[Book Stone=ITEM_BOOK_STONE]
LIST[Book Telekenesis=ITEM_BOOK_TELEKINESIS] 
LIST[Book Teleport=ITEM_BOOK_TELEPORT] 
LIST[Book Townportal=ITEM_BOOK_TOWNPORTAL]
}

PARAM 

KEY  {16}
TYPE  {LIST}
COMMENT [Received object7:]
LIST[Book Absorption=ITEM_BOOK_ABSORPTION]
LIST[Book Antidote=ITEM_BOOK_ANTIPOISON]
LIST[Book Confusion=ITEM_BOOK_BENEDICTION]
LIST[Book Berserker=ITEM_BOOK_BERSERKER]
LIST[Book Detection=ITEM_BOOK_DETECTION]
LIST[Book Spark=ITEM_BOOK_ECLAIR]
LIST[Book Fear=ITEM_BOOK_FEAR]
LIST[Book Fireball=ITEM_BOOK_FIREBALL]
LIST[Book Firewall=ITEM_BOOK_FIREWALL]
LIST[Book Flamethrower=ITEM_BOOK_FLAMEWAVE]
LIST[Book Thunder=ITEM_BOOK_FLASH]
LIST[Book Food=ITEM_BOOK_FOOD]
LIST[Book Invocation=ITEM_BOOK_GOLEM]
LIST[Book Haste=ITEM_BOOK_HASTE]
LIST[Book Healing=ITEM_BOOK_HEALING]
LIST[Book Slowness=ITEM_BOOK_IDENTIFY]
LIST[Book Deathdome=ITEM_BOOK_INFERNO]
LIST[Book Infravision=ITEM_BOOK_INFRAVISION]
LIST[Book Invisibility=ITEM_BOOK_INVISIBILITY]
LIST[Book Light=ITEM_BOOK_LIGHT]
LIST[Book Mutation=ITEM_BOOK_MAGICARMOR]
LIST[Book Magicbomb=ITEM_BOOK_MAGICBOMB]
LIST[Book Magicmissile=ITEM_BOOK_MAGICMISSILE]
LIST[Book Storm=ITEM_BOOK_NOVA]
LIST[Book Poisoncloud=ITEM_BOOK_POISONCLOUD]
LIST[Book Forgetfulness=ITEM_BOOK_RECHARGE]
LIST[Book Reflection=ITEM_BOOK_REFLECTION]
LIST[Book Resurrect=ITEM_BOOK_RESURRECT]
LIST[Book Stone=ITEM_BOOK_STONE]
LIST[Book Telekenesis=ITEM_BOOK_TELEKINESIS] 
LIST[Book Teleport=ITEM_BOOK_TELEPORT] 
LIST[Book Townportal=ITEM_BOOK_TOWNPORTAL]
}

PARAM 

KEY  {17}
TYPE  {LIST}
COMMENT [Received object8:]
LIST[Book Absorption=ITEM_BOOK_ABSORPTION]
LIST[Book Antidote=ITEM_BOOK_ANTIPOISON]
LIST[Book Confusion=ITEM_BOOK_BENEDICTION]
LIST[Book Berserker=ITEM_BOOK_BERSERKER]
LIST[Book Detection=ITEM_BOOK_DETECTION]
LIST[Book Spark=ITEM_BOOK_ECLAIR]
LIST[Book Fear=ITEM_BOOK_FEAR]
LIST[Book Fireball=ITEM_BOOK_FIREBALL]
LIST[Book Firewall=ITEM_BOOK_FIREWALL]
LIST[Book Flamethrower=ITEM_BOOK_FLAMEWAVE]
LIST[Book Thunder=ITEM_BOOK_FLASH]
LIST[Book Food=ITEM_BOOK_FOOD]
LIST[Book Invocation=ITEM_BOOK_GOLEM]
LIST[Book Haste=ITEM_BOOK_HASTE]
LIST[Book Healing=ITEM_BOOK_HEALING]
LIST[Book Slowness=ITEM_BOOK_IDENTIFY]
LIST[Book Deathdome=ITEM_BOOK_INFERNO]
LIST[Book Infravision=ITEM_BOOK_INFRAVISION]
LIST[Book Invisibility=ITEM_BOOK_INVISIBILITY]
LIST[Book Light=ITEM_BOOK_LIGHT]
LIST[Book Mutation=ITEM_BOOK_MAGICARMOR]
LIST[Book Magicbomb=ITEM_BOOK_MAGICBOMB]
LIST[Book Magicmissile=ITEM_BOOK_MAGICMISSILE]
LIST[Book Storm=ITEM_BOOK_NOVA]
LIST[Book Poisoncloud=ITEM_BOOK_POISONCLOUD]
LIST[Book Forgetfulness=ITEM_BOOK_RECHARGE]
LIST[Book Reflection=ITEM_BOOK_REFLECTION]
LIST[Book Resurrect=ITEM_BOOK_RESURRECT]
LIST[Book Stone=ITEM_BOOK_STONE]
LIST[Book Telekenesis=ITEM_BOOK_TELEKINESIS] 
LIST[Book Teleport=ITEM_BOOK_TELEPORT] 
LIST[Book Townportal=ITEM_BOOK_TOWNPORTAL]
}

PARAM 

KEY  {18}
TYPE  {text}
COMMENT [last text message when empty:]
}

CODE
[
TRAP
{
KEY { %0 }
FLAG { ACTIVE|LIGHTBUFFER|LIGHT|NEEDPOS|SIDEDETECT }
STATE
{
KEY { close }
SETCOLLID { 1 }
FRAME { %1 }
MULTI
{
CONDITION
{
CLICK { } 
GOTO { open }
}
}
}

STATE
{
KEY { open }
SETCOLLID { 1 }
FRAME { %2 }
ACTION
{
SOUND {S_GRAB}
OBJECTMOUSE { %10 }
}
MULTI
{
CONDITION
{
CLICK { } 
GOTO { open1 }
}
}

}

STATE
{
KEY { open1 }
SETCOLLID { 1 }
FRAME { %3 }
ACTION
{
SOUND {S_GRAB}
OBJECTMOUSE { %11 }
}
MULTI
{
CONDITION
{
CLICK { } 
GOTO { open2 }
}
}

}

STATE
{
KEY { open2 }
SETCOLLID { 1 }
FRAME { %4 }
ACTION
{
SOUND {S_GRAB}
OBJECTMOUSE { %12 }
}
MULTI
{
CONDITION
{
CLICK { } 
GOTO { open3 }
}
}

}

STATE
{
KEY { open3 }
SETCOLLID { 1 }
FRAME { %5 }
ACTION
{
SOUND {S_GRAB}
OBJECTMOUSE { %13 }
}
MULTI
{
CONDITION
{
CLICK { } 
GOTO { open4 }
}
}

}

STATE
{
KEY { open4 }
SETCOLLID { 1 }
FRAME { %6 }
ACTION
{
SOUND {S_GRAB}
OBJECTMOUSE { %14 }
}
MULTI
{
CONDITION
{
CLICK { } 
GOTO { open5 }
}
}

}

STATE
{
KEY { open5 }
SETCOLLID { 1 }
FRAME { %7 }
ACTION
{
SOUND {S_GRAB}
OBJECTMOUSE { %15 }
}
MULTI
{
CONDITION
{
CLICK { } 
GOTO { open6 }
}
}

}

STATE
{
KEY { open6 }
SETCOLLID { 1 }
FRAME { %8 }
ACTION
{
SOUND {S_GRAB}
OBJECTMOUSE { %16 }
}
MULTI
{
CONDITION
{
CLICK { } 
GOTO { openLast }
}
}

}
STATE
{
KEY { openLast }
SETCOLLID { 1 }
FRAME { %9 }
ACTION
{
SOUND {S_GRAB}
OBJECTMOUSE { %17 }
}
MULTI
{
CONDITION
{
CLICK { } 
GOTO { textOnly }
}
}

}

STATE
{
KEY { textOnly }
SETCOLLID { 1 }
FRAME { %9 }
TEXT { %18 }
MULTI
{
CONDITION
{
CLICK { } 
GOTO { textOnly }
}
}

}

STATE
{
KEY { FinFin }
}
}
]
}

 

 
MonsterWomen PDF Print E-mail
Written by Mithrandir   
Wednesday, 10 February 2010 13:30

Taken from Pilgrim's forum post:

Again we have Ursula and Sonia but this time transformed into monsters. A better curse being turned into a troll than having your beauty immortalized in stone, I would have thought. Maybe Mika the Witch was worried Rob and Ernie would still perform their conjugal rights with trolls...

STATE_MACHINE {
KEY {MonsterWomen}
COMMENT [Women changed into monsters who transform back into the Standard quest characters of either Sonia or Ursula when detecting a virtual object that breaks the spell and when Player approaches.]

PARAM {
KEY {1}
TYPE {TEXT}
COMMENT [Name (e.g.: Sonia or Ursula):]}

PARAM {
KEY {2}
TYPE {TEXT}
COMMENT [Introduction (fail) text:]}

PARAM {
KEY {3}
TYPE {SKELNAME}
DISPLAY {}
DEFAULT {TROLLAP1}
COMMENT [Monster skelname:]}

PARAM {
KEY {4}
TYPE {SKELFILE}
DEFAULT {TROLLAP1}
COMMENT [Monster skelfile:]}

PARAM {
KEY {5}
TYPE {OBJECT}
COMMENT [Virtual object to cure transformation:]}

PARAM {
KEY {6}
TYPE {LIST}
LIST [Sonia (Suzanna model)=DPQWITCH3FPNJ2]
LIST [Ursula (Maria model)=DPQWITCH3FPNJ1]
DEFAULT [Ursula (Maria model)]
COMMENT [Which woman?]}

PARAM {
KEY {7}
TYPE {INT}
DEFAULT {10}
COMMENT [Approach radius (minimum of 2):]}

PARAM {
KEY {8}
TYPE {SOUND}
DEFAULT {ACTIVATE2}
COMMENT [Transformation sound:]}

PARAM {
KEY {9}
TYPE {ALPHA}
COMMENT [Transformation effect (e.g.: REFLECTION):]}

CODE [
TRAP {
KEY {%0}
FLAG {ACTIVE|LIGHT|LIGHTBUFFER|NEEDPOS|SIDEDETECT}
NAME {%1}
SKELFILE {%4}

STATE {
KEY {MONSTER}
SETCOLLID {1}
SKELNAME {%3}
SKELANIM {STATIC}
MULTI {
CONDITION {
OBJECT {%5}
GOTO {APPROACH}}}
FAILPANEL {%2}}

STATE {
KEY {APPROACH}
SETCOLLID {1}
SKELNAME {%3}
SKELANIM {STATIC}
MULTI {
CONDITION {
COLLIDEX {1,%7,1}
GOTO {CURETRANS}}}}

STATE {
KEY {CURETRANS}
SETCOLLID {1}
SKELNAME {%3}
SKELANIM {HIT}
ACTION {
SOUND {%8}
EFFECT {%9}}
MULTI {
CONDITION {
ENDANIM {}
GOTO {CURE}}}}

STATE {
KEY {CURE}
CLEARCOLLID {1}
ACTION {
MONSTER {%6}}}}]}

 

 
StoneWomen PDF Print E-mail
Written by Mithrandir   
Wednesday, 10 February 2010 13:29

Taken from Pilgrim's forum post:

These are the petrified wives from the Mika the Witch quest.

STATE_MACHINE {
KEY {StoneWomen}
COMMENT [Petrified women who transform back into the Standard quest characters of either Sonia or Ursula when detecting a virtual object that breaks the spell and when Player approaches.]

PARAM {
KEY {1}
TYPE {FRAME}
DISPLAY {}
DEFAULT {STONEF1}
COMMENT [Frame (e.g.: STONEF1 or STONEF2):]}

PARAM {
KEY {2}
TYPE {OBJECT}
COMMENT [Virtual object to cure petrification:]}

PARAM {
KEY {3}
TYPE {LIST}
LIST [Sonia (Suzanna model)=DPQWITCH3FPNJ2]
LIST [Ursula (Maria model)=DPQWITCH3FPNJ1]
DEFAULT [Ursula (Maria model)]
COMMENT [Which woman?]}

PARAM {
KEY {4}
TYPE {INT}
DEFAULT {10}
COMMENT [Approach radius (minimum of 2):]}

CODE [
TRAP {
KEY {%0}
FLAG {LIGHT|LIGHTBUFFER}

STATE {
KEY {PETRIFIED}
SETCOLLID {1}
FRAME {%1}
MULTI {
CONDITION {
OBJECT {%2}
GOTO {APPROACH}}}}

STATE {
KEY {APPROACH}
SETCOLLID {1}
FRAME {%1}
MULTI {
CONDITION {
COLLIDEX {1,%4,1}
GOTO {CURE}}}}

STATE {
KEY {CURE}
CLEARCOLLID {1}
ACTION {
SOUND {PIERRE}
EFFECT {STONCURE}
MONSTER {%3}}}}]}

 

 
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